Built on a stable foundation

The Chronicle

Zerandor is launch-ready, but the world will keep growing through ambitious encounters, deeper perks and suggestions from the community.

In development

Doom

  • Building the Doom boss encounter
  • Distinct mechanics and meaningful progression
  • Careful reward and difficulty balancing
  • Full testing before the encounter reaches the live world
Added · being improved

Yama

  • Yama is already playable in Zerandor
  • Improving mechanics, pacing and presentation
  • Refining rewards and long-term replay value
  • Using live feedback to make the encounter even better
Research & design

Perks & progression

  • Looking into more useful and exciting perks
  • Expanding progression without undermining existing achievements
  • Reviewing quality-of-life and account-build ideas
  • Keeping every addition balanced and worthwhile
Community-led

Your suggestions

  • Reviewing ideas shared by players on Discord
  • Prioritising improvements with real community value
  • Continuing client, mobile and webclient polish
  • Testing updates thoroughly before release
A launch built for stability

Proven through beta

Our beta world ran smoothly for two to three weeks and gave us the confidence to prepare a stable launch. We pride ourselves on resolving bugs quickly, testing carefully and keeping disruption to an absolute minimum.

Zerandor is built for a smooth day-one experience and dependable long-term play, with maintenance communicated clearly whenever it is genuinely required.